The name of this edit is Hyper Dragon Ball Z Vision. The sprites and animations of all the chars They are adapted to the new resolution so that they do not deform with the change of proportions, and included several edited characters such as Raditz, Ginyu, Majin Buu, Bills, Luffy etc. Many edited characters so that their transformations are included as another independent char, and many new and edited color palettes. In addition to a new and expanded roster and including a stage selector with thumbnail images of the stages. Something similar to an HD Remaster but respecting all the pixels and animations of the original game. It is an edit of the original game adapted to widescreen resolution. Here are some screenshots of the project I have been working on for more than a year. Dragon Ball Hyper Dimension background sprites. Link to folder with my works (It will be updated) Ĭredits to HQ & XGargoyle and to all Z2 team for the sprites used and also for the music. Each of them has several special movements taken directly from the manga / anime, as well as a lot of interactions at the beginning and end of each confrontation that only occur when characters are planted face to face concrete. Hello again, this edit stage based on the cell games where the Z warriors face the villain, and including the Sunset and night versions. It is developed with the MUGEN engine, and is constantly updated. *UPDATE 12/10/22 : To enjoy these stages download Hyper Dragon Ball Z Vision
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